set interpolation mode to constant in blenderīut none of these ways worked for me.unity (change time settings in project settings).unity (turn off resample curve, reduce keyframe, and lots of other settings).Cameras and Lights are not currently imported. Nodes, markers and their transforms can be exported. Check Animation / Deformations / Skins / Morphs as appropriate. blender exporter settings (simplify = 0, sampling rate = 0.1, and any other part in settings) Be aware of your settings in the export dialogue so that you know what to expect and can match up the fbx settings In Unity - see figs 1, 2 & 3 below.I have shotgun reload animation that shell goes into weapon from frame 10 to 20 and from frame 20 to 29 it remains there and in frame 30 (just 1 frame) i reset position.but in unity from frame 29 to 30 takes about 0.05seconds and it shows that shell returns back.(i want to return immediately) I realized that blender and 3ds max are using constant animation FPS but unity has decimal values in FPS. I have read similar situations (answers, community, stackoverflow. ![]() fbx but when i import them to unity some action clips have problem. ![]() I made some animations in blender and exported to.
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